What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
An Investigation Into Mobile Learning for High School Mathematics
International Journal of Mobile and Blended Learning
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Computer games are engaging activities for a growing number of children. Technology, especially computers and the internet, have rapidly become more widely available in educational settings as well as at home. Mathematics, not always an engaging subject for elementary and middle schools students, can be made more engaging by designing challenging tasks that are meaningful for children in which they actively participate. Also, using computers in math education contributes to students' motivation and engagement. This paper reports on a study focused on the contribution of playing so-called "Th!nklets" on doing and learning mathematics. "Th!nklets" are interactive computer activities that involve mathematical thinking and problem solving. Some findings from the analysis of the online use of the Th!nklet 'Share Money' by 600 Dutch children age 10-12 are presented.