Fostering scientific habits of mind in the context of online play

  • Authors:
  • Constance Steinkuehler;Marjee Chmiel

  • Affiliations:
  • University of Wisconsin-Madison, Madison WI;University of Wisconsin-Madison, Madison WI

  • Venue:
  • ICLS '06 Proceedings of the 7th international conference on Learning sciences
  • Year:
  • 2006

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Abstract

In today's increasingly "flat" world of globalization, the need for a scientifically literate citizenry has only grown more urgent; yet, by some measures, we have done a poor job at fostering the right scientific habits of mind in schools. Recent research on informal games-based learning indicates that such technologies/communities may be one viable alternative -- not to teachers and classrooms but to textbooks and science labs. In this paper, we provide empirical evidence substantiating previous claims about the potential of games for learning and offer specific design heuristics that might inform their future production and use. Using codes based on AAAS benchmarks and Chinn and Malhotra's (2002) framework for evaluating inquiry tasks, we examine the scientific habits of mind that characterize online discussion forums of the MMOG World of Warcraft and the features of the game -- both as designed object and emergent culture -- that appear to foster them.