Comprehension and recall of miniature programs
International Journal of Man-Machine Studies - Lecture notes in computer science Vol. 174
The influence of interface style on problem solving
International Journal of Man-Machine Studies
Reflection and goal management in exploratory learning
International Journal of Human-Computer Studies
Harnessing the interface for domain learning
Conference Companion on Human Factors in Computing Systems
Directing learner attention with manipulation styles
Conference Companion on Human Factors in Computing Systems
Balancing usability and learning in an interface
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Role of interface manipulation style and scaffolding on cognition and concept learning in learnware
ACM Transactions on Computer-Human Interaction (TOCHI)
HCI 97 Proceedings of HCI on People and Computers XII
Digital Storytelling: A Creator's Guide to Interactive Entertainment
Digital Storytelling: A Creator's Guide to Interactive Entertainment
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
The paradox of the assisted user: guidance can be counterproductive
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game Writing: Narrative Skills for Videogames (Charles River Media Game Development (Paperback))
Game Writing: Narrative Skills for Videogames (Charles River Media Game Development (Paperback))
Towards Systems That Care: A Conceptual Framework based on Motivation, Metacognition and Affect
International Journal of Artificial Intelligence in Education
Designing an interface for multimodal narrative creation
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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We propose a design model for guiding learning in exploratory environments through representational choices. Selecting the appropriate representations at the correct granularity can foreground the salient activities and background the irrelevant.. We demonstrate how this model can be applied via learner-centred design to ensure that the engaging factors of an environment are preserved whilst the learner is guided towards the development of specific skills.