Game-based forensics course for first year students

  • Authors:
  • Yin Pan;Sumita Mishra;Bo Yuan;Bill Stackpole;David Schwartz

  • Affiliations:
  • Rochester Institute of Technology, Rochester, NY, USA;Rochester Institute of Technology, Rochester, NY, USA;Rochester Institute of Technology, Rochester, NY, USA;Rochester Institute of Technology, Rochester, NY, USA;Rochester Institute of Technology, Rochester, NY, USA

  • Venue:
  • Proceedings of the 13th annual conference on Information technology education
  • Year:
  • 2012

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Abstract

This paper focuses on the design and development of a game-based forensics course. This course uses the game-based learning (GBL) approach that builds the game in a real computing environment that has direct access to actual forensics tools from a forensics machine and the evidence from a suspect machine. Interactive visualizations will be used to help students to understand the intangible and inaccessible abstract concepts such as deleted/hidden/encrypted/over-written digital evidence.