Computer forensics: incident response essentials
Computer forensics: incident response essentials
Information Hiding Techniques for Steganography and Digital Watermarking
Information Hiding Techniques for Steganography and Digital Watermarking
CITC4 '03 Proceedings of the 4th conference on Information technology curriculum
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Forensic course development: one year later
CITC5 '04 Proceedings of the 5th conference on Information technology education
Forensic Discovery
Windows Forensics and Incident Recovery (The Addison-Wesley Microsoft Technology Series)
Windows Forensics and Incident Recovery (The Addison-Wesley Microsoft Technology Series)
Interactive visualization for the active learning classroom
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Using visualization to teach security
Journal of Computing Sciences in Colleges
Lab Manual for Nelson/Phillips/Steuart's Guide to Computer Forensics and Investigations
Lab Manual for Nelson/Phillips/Steuart's Guide to Computer Forensics and Investigations
Digital Evidence and Computer Crime: Forensic Science, Computers, and the Internet
Digital Evidence and Computer Crime: Forensic Science, Computers, and the Internet
The Multiplayer Classroom: Designing Coursework as a Game
The Multiplayer Classroom: Designing Coursework as a Game
Introduction to Security and Network Forensics
Introduction to Security and Network Forensics
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This paper focuses on the design and development of a game-based forensics course. This course uses the game-based learning (GBL) approach that builds the game in a real computing environment that has direct access to actual forensics tools from a forensics machine and the evidence from a suspect machine. Interactive visualizations will be used to help students to understand the intangible and inaccessible abstract concepts such as deleted/hidden/encrypted/over-written digital evidence.