Organum: individual presence through collaborative play

  • Authors:
  • Greg Niemeyer;Dan Perkel;Ryan Shaw;Jane McGonigal

  • Affiliations:
  • Center for New Media, Berkeley, CA;University of California, Berkeley;University of California, Berkeley;University of California, Berkeley

  • Venue:
  • Proceedings of the 13th annual ACM international conference on Multimedia
  • Year:
  • 2005

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Abstract

Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking players to solve collaborative maze puzzles through cross-functional control, voice interaction and non-verbal communication, Organum Playtest generates novel relationships between individuals, groups and audiences. The game shows how individuals can interact with abstract data forms collectively and perform distinctly on several layers of interaction. The researchers refer to this process as polyvalent performance. Players perform as individuals interacting with graphics, as individuals interacting with a group, and as a group interacting with an audience, thus achieving a "tangible sense of beneficial (...) collaboration" [6].