Empirical development of a heuristic evaluation methodology for shared workspace groupware
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
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Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking players to solve collaborative maze puzzles through cross-functional control, voice interaction and non-verbal communication, Organum Playtest generates novel relationships between individuals, groups and audiences. The game shows how individuals can interact with abstract data forms collectively and perform distinctly on several layers of interaction. The researchers refer to this process as polyvalent performance. Players perform as individuals interacting with graphics, as individuals interacting with a group, and as a group interacting with an audience, thus achieving a "tangible sense of beneficial (...) collaboration" [6].