What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
A Theory of Fun for Game Design
A Theory of Fun for Game Design
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Visual tools and examples to support active e-learning and motivation with performance evaluation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Edutainment aspects in hypermedia storytelling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
How does an interactive story feel like? theory and measurement of the user experience
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Hi-index | 0.00 |
In this paper, we describe an approach to use storytelling in academic teaching as a means for background research to hypermedia and virtual reality topics in computer science. Interactivity within this context means selective authoring rather than immersive interaction. In contrast to existing approaches a Hypermedia Novel environment allows an iterative approach to the narrative content, thereby integrating story authoring and story reception at any time. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches. In addition there is the added value of soft skill training and a gain of expert knowledge in areas of personal background research.