Simulation and Gaming - Special issue: military simulation/gaming, part 2
A system architecture for context-aware mobile computing
A system architecture for context-aware mobile computing
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Location Based Services
Integrating m-learning with e-learning
SIGITE '08 Proceedings of the 9th ACM SIGITE conference on Information technology education
Adoption of mobile Location-Based Services with Zaltman Metaphor Elicitation Techniques
International Journal of Mobile Communications
The md-Matrix: a learning tool in the mobile application development course
International Journal of Mobile Communications
The benefits of Geo-Tagging and microblogging in m-Learning: a use case
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
An agent-based system for collaborative informal learning in a pervasive environment
International Journal of Mobile Communications
Disseminating active map information to mobile hosts
IEEE Network: The Magazine of Global Internetworking
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Because of the increasing coverage of wireless networks and the continuing increase in mobile-device capability, e-learning is able to combine mobile computing with context awareness to provide immediate learning feedback. This study describes an RFID-based game-guided learning system using RFID context awareness and a game-based learning strategy. The results indicate that the experimental group that received RFID-based game-guided learning learned significantly better than the control group that received traditional lecture-based instruction. This study expands game learning to libraries and suggests another type of teaching that instructors can use to enhance their students' learning achievements.