Learning effects of RFID-based game-guided learning in libraries

  • Authors:
  • Hong-Ren Chen;Jian-Wun Huang

  • Affiliations:
  • Department of Digital Content and Technology, National Taichung University of Education, 140, Min-Shen Rd., Taichung 403, Taiwan;Department of Digital Content and Technology, National Taichung University of Education, 140, Min-Shen Rd., Taichung 403, Taiwan

  • Venue:
  • International Journal of Mobile Communications
  • Year:
  • 2012

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Abstract

Because of the increasing coverage of wireless networks and the continuing increase in mobile-device capability, e-learning is able to combine mobile computing with context awareness to provide immediate learning feedback. This study describes an RFID-based game-guided learning system using RFID context awareness and a game-based learning strategy. The results indicate that the experimental group that received RFID-based game-guided learning learned significantly better than the control group that received traditional lecture-based instruction. This study expands game learning to libraries and suggests another type of teaching that instructors can use to enhance their students' learning achievements.