Virtual Realism
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Unit Operations: An Approach to Videogame Criticism
Unit Operations: An Approach to Videogame Criticism
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Virtual environment for the navigation of ideas and concepts in education (V.E.N.I.C.E)
Proceedings of the International Conference on Advanced Visual Interfaces
Towards a conversational agent architecture to favor knowledge discovery in serious games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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This paper discusses two projects developed at the University of Southern California with funding from the U.S. military: Tactical Iraqi, a videogame that is designed to accelerate a learner's acquisition of spoken Arabic to assist in the rapid deployment of soldiers into volatile tactical situations, and Virtual Iraq, a virtual reality simulation intended to lessen the effects of Post-Traumatic Stress Disorder among combat veterans. Both programs specifically address issues of memory related to inhabiting these VR worlds and connect spatial experiences to acts of practices of recognition, recollection, and remembering: Tactical Iraqi is designed to prompt soldiers to remember specific Arabic words and phrases; Virtual Iraq is intended to trigger memories and appropriate coping mechanisms in combat veterans suffering from Post-Traumatic Stress Disorder. This paper analyzes how the traditional "method of loci" or "art of memory" from classical rhetoric, which has been updated by Wong and Storkerson as a tool for hypertext theory, can also be applied to 3D graphical worlds with immersive multi-sensory environments. As Certeau argues, however, in his work on the "rhetoric of walking," the architectures of these virtual worlds should properly offer possibilities for tactical resistance in order to be fully inhabited by their users.