Impact of distance independent education
Journal of the American Society for Information Science - Special issue on perspectives on distance independent education
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Hi-index | 0.00 |
Virtual worlds, especially Second Life, play an increasingly important role in the development of innovative and effective teaching and learning strategies. In this paper we use Second Life as a modeling tool and platform to design, build and simulate a virtual 3- D cell, and laboratory setting. A cell is a highly complex factory that organizes thousands of different molecules to perform specialized functions. Advances in biological sciences have allowed biologists to catalog a wealth of data on the structure of cells and cellular components such as mitochondria, nucleus and so on. There are many animations and digital movies that show these structures and activities. However there is no 3- D virtual cell that would allow the user to enter the cell and observe the arrangements and organization of organelles, stop by any organelle, ask questions and interact with the organelle as one would do in a video game. This paper will also discuss how objects were created, textures were mapped and video streams were implemented to enhance the learning process.