What computers still can't do: a critique of artificial reason
What computers still can't do: a critique of artificial reason
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Exploiting space and location as a design framework for interactive mobile systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 5 - Volume 5
Context-Awareness in Wearable and Ubiquitous Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
From Freedom to Involvement: On the Rhetoric of Mobility in HCI Research
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1 - Volume 01
Human-Computer Interaction
From the web of data to a world of action
Web Semantics: Science, Services and Agents on the World Wide Web
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This project starts out from one of those awkward moments when one's mobile phone sets off with a loud noise in situations one would definitely not want it to; e.g. at the opera or in an important meeting. The design challenge is how a mobile phone, as a computer device that appears in several different human contexts, could come to adapt its behavior to the situation. Is there a way for a mobile phone to know, or at least have a clue, which notification modality would be the most appropriate?Our prototype design detects if a user is within a certain distance from another user. If so, the two users' mobile phones automatically set up an ad-hoc network and exchange information about notification modality. It makes use of a near-field communication technology using magnetic fields rather than traditional radio waves.