Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Synthetic Worlds: The Business and Culture of Online Games
Synthetic Worlds: The Business and Culture of Online Games
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
The life and death of online gaming communities: a look at guilds in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cheating in networked computer games: a review
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Ethnochat: an instant messenger program for ethnography
CHI '09 Extended Abstracts on Human Factors in Computing Systems
UbiPay: minimizing transaction costs with smart mobile payments
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Communications of the ACM
Virtual gifts and guanxi: supporting social exchange in a chinese online community
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Game vendors' influence on the monetary value of virtual goods
Proceedings of the 2011 ACM Symposium on Applied Computing
Virtual wealth protection through virtual money exchange
Electronic Commerce Research and Applications
10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers
Proceedings of the International Conference on the Foundations of Digital Games
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What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications for game design, and HCI design more broadly. We found that how virtual currency is perceived, obtained, and spent can critically shape gamers' behavior and experience. Virtual and real currencies can interact in complex ways that promote, extend, and/or interfere with the value and character of game worlds. Bringing money into HCI design heightens existing issues of realness, trust, and fairness, and thus presents new challenges and opportunities for user experience innovation.