Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
The active badge location system
ACM Transactions on Information Systems (TOIS)
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Of maps and guidebooks: designing geographical technologies
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Gaming on the edge: using seams in ubicomp games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Digital apartheid: an ethnographic account of racialised hci in Cape Town hip-hop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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An increased interest in the notion of place has evolved in interaction design. Proliferation of wireless infrastructure, developments in digital media, and a 'spatial turn' in computing provides the base for place-specific computing as a suggested new genre of interaction design. In the REcult project place-specific computing is explored through design oriented research. This article reports six pilot studies where design students have designed concepts for place-specific computing in Berlin (Germany), Cape Town (South Africa), Rome (Italy) and Malmö (Sweden). Background and arguments for place-specific computing as a genre of interaction design are described. A total number of 36 design concepts designed for 16 designated zones in the four cities are presented. An analysis of the design concepts is presented indicating potentials, possibilities and problems as directions for future research.