Usability and learning: evaluating the potential of educational software
Computers & Education
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Multimedia Learning
Mind and Media: The Effects of Television, Video Games, and Computers
Mind and Media: The Effects of Television, Video Games, and Computers
Modeling Students' Emotions from Cognitive Appraisal in Educational Games
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
LIFELONG INTERACTIONS: Embodied child computer interaction: why embodiment matters
interactions - The Counterfeit You
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This paper presents a prototype of a low-cost Mixed Reality Interactive Table (MRIT) which is equipped with a Web camera, a projector, animal-appearance robots, gloves with accelerator sensors, and a computer. The motivation of the development of the MRIT is to provide a low-cost learning environment where students can learn effectively when they play an educational software game on the interactive table via embodied interactions. We hope the MRIT can be a good entry point for studying how educational software games incorporated with an interactive table and embodied interactions are able to promote students' interest and improve students' engagement.