Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Using marking menus to develop command sets for computer vision based hand gesture interfaces
Proceedings of the second Nordic conference on Human-computer interaction
Calling while driving: effects of providing remote traffic context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Benefits of merging command selection and direct manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Experimental analysis of touch-screen gesture designs in mobile environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper introduces a novel design approach for an automotive direct manipulation interface. The proposed design, as applied in a full-windshield Head-Up Display system, aims to improve the driver's situational awareness by considering information as it becomes available from various sources such as incoming mobile phone calls, text and email messages. The vehicle's windshield effectively becomes an interactive display area which allows the system to increase the quality as well as throttle the quantity of information distilled to the driver in typical driving situations by utilising the existing mobile phone network. Opting for a simplistic approach of interaction, the interface elements are based on minimalist visual representation of real objects. This paper discusses the challenges involved in the HUD design, introduces the visual components of the interface and presents the outcome of a preliminary evaluation of the system on a group of ten users, as performed using a driving simulator.