Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Teaching and learning as multimedia authoring: the classroom 2000 project
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
A framework for sharing handwritten notes
Proceedings of the 11th annual ACM symposium on User interface software and technology
NotePals: lightweight note sharing by the group, for the group
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
NoteLook: taking notes in meetings with digital video and ink
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Personalizing the capture of public experiences
Proceedings of the 12th annual ACM symposium on User interface software and technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Souvenir: flexible note-taking tool to pinpoint and share media in digital libraries
Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries
A Context/Communication Information Agent
Personal and Ubiquitous Computing
StuPad: integrating student notes with class lectures
CHI '99 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Experiences with a tablet PC based lecture presentation system in computer science courses
Proceedings of the 35th SIGCSE technical symposium on Computer science education
A study of digital ink in lecture presentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding the micronote lifecycle: improving mobile support for informal note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons learned from eClass: Assessing automated capture and access in the classroom
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating the effect of technology on note-taking and learning
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Supporting active learning and example based instruction with classroom technology
Proceedings of the 38th SIGCSE technical symposium on Computer science education
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Note taking is the core activity for students in a classroom. There has been a large amount of research conducted, both from industry and from academia, into facilitating the note-taking process. There is evidence that shows that note taking can be beneficial for the students' educational growth. There are also many available systems for taking notes electronically (e.g. Tablet PCs, PDAs). However, what has not been given as much attention is how these electronic devices affect (or support) the note taking task. In this paper, we study university students' current note taking behavior and the changes caused by the use of electronic systems for this activity. The goal of our work is to identify issues that should be considered when evaluating electronic note taking systems and to formulate requirements for future electronic note-taking systems. Our findings show that while the technological support for writing with pens on electronic surfaces is quite advanced, the task of note taking in the classroom is not well supported. We identify the limitations of typical note taking systems and discuss the implications for the design of future note taking systems. Our work consisted of three parts: a survey of current note-taking practices, an observational study in a classroom environment, and a semester long case study of students using electronic note-taking devices. All of these activities took place at a large 4-year university. We found that the people reacted to note-taking devices very differently and that their current practices were not always well supported. The users all wanted to input information as fast as possible, in the manner they wanted but they were not always able to achieve that. Hardware limitations (i.e. screen size, responsiveness) added to this issue. We also found that the features that are well supported in an electronic medium (i.e. modification, reorganizing, multiple pen colors/styles, handwriting recognition, sharing) were not commonly used or wanted.