Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Representing the user: notes on the disciplinary rhetoric of human-computer interaction
The social and interactional dimensions of human-computer interfaces
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anchored mobilities: mobile technology and transnational migration
Proceedings of the 7th ACM conference on Designing interactive systems
Living for the global city: mobile kits, urban interfaces, and ubicomp
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Reflexivity in digital anthropology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A candor in reporting: designing dexterously for fire preparedness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
In dialogue: methodological insights on doing hci research in rwanda
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
We examine the expansion of topic areas for qualitative research in HCI publications, focusing on representations of users and field sites. We examine further developments in anthropological methodologies during a critical period of the late 1980s and 90s. We identify concerns shared by both research communities, in particular, the relationships between researcher and informant, and the construction of bounded settings for field work. We then argue that ethnographic approaches and theoretical commitments which came to the fore after Anthropology's critical turn can be usefully applied, in ways that can inspire design, to investigations of social practice and technology appropriation.