Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Dynamic knobs: shape change as a means of interaction on a mobile phone
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interactive Media: The Semiotics of Embodied Interaction
Interactive Media: The Semiotics of Embodied Interaction
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This work aims to contribute to the theory and practice of embodied interaction. It criticizes that its underlying term of Embodiment has not been defined sufficiently, and is, consequently, used inconsistently. It also argues that this circumstance is a problematic one. It presents an attempt to provide more clarity to the theory of embodiment, as a basis for the practice of designing embodied interaction in Tangible User Interfaces (TUIs). It proposes a purely structural approach, derived from Heidegger's works around 'Being and Time' [3]. Aspects and criteria of Embodiment (as which Heideggerian Dinglichkeit is interpreted) in the literature are reviewed in this work, and applied to the design practice of Embodied Interaction.