Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Distributed Artificial Intelligence (Vol. 2)
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The origins of ubiquitous computing research at PARC in the late 1980s
IBM Systems Journal
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Public Availability of Actions andArtefacts
Computer Supported Cooperative Work
Making a Case in Medical Work: Implications forthe Electronic Medical Record
Computer Supported Cooperative Work
Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Beyond Utopia: reflections on participatory design in home-based healthcare with weak users
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Hi-index | 0.00 |
As digital media are becoming more and more ubiquitous in our environments, it has the potential to capture and mediate situated information expressing the embedded nature of practice. Within healthcare settings, such information is often important for patients' learning about diseases or injuries as well as their own engagement in rehabilitation and treatment. It is possible to design the necessary interaction around digital media in such a way that it becomes part of a collaborative articulation in consultations, hence increasing the degree of patient participation. This paper reports on two interrelated projects exploring how this can be achieved within the domain of hand surgery rehabilitation. Our aim is to contribute to patients' possibilities to learn about the injury and the recovery process. Furthermore we seek to contribute to the field of human-computer interaction by showing how physical forms and explicit interaction can facilitate collaborative articulation processes.