Bringing design to software
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Forming interactivity: a tool for rapid prototyping of physical interactive products
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Analyzing opportunities for using interactive augmented prototyping in design practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
User centred methods for gathering VR design tool requirements
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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Emerging augmented reality and tangible user interface techniques offer great opportunities towards delivering rich, interactive prototypes in product development. However, as most of these are evaluated outside the complexity of. Design practice, little is known about the impact of these prototypes on the resulting product or the process. As a part of a larger multiple-case study approach, this study attempts to explore cues to characterize and improve the design practice of information appliances by performing a retrospective case study. The development of a handheld digital oscilloscope was chosen as an exemplar, embodying complexity in both form giving, interaction and engineering aspects. Although some of the employed techniques have grown obsolete, reflection on this development project still forecasts interesting and useful issues that should be considered while developing new design support methods and techniques.