The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
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Virtual hand is one of the most intuitive metaphors for object selection in the virtual environment because of its natural mapping between the user action input and the cursor. However, it has a limitation of lengthy cursor manipulation for object selection task which is directly related to the level of workload of the user in performing object selection. In this paper, we propose 'Select Ahead' as a new object selection technique that improves efficiency by reducing the physical workload. Select Ahead guides the user to select the distant object along the estimated tendency of the recent cursor movements. We evaluate the relative performance of Select Ahead through the experiments in the 3D virtual environment with various object densities. The results show that Select Ahead significantly reduces the length of the cursor movements compared to those of the 3D point cursor and the 3D bubble cursor regardless of the object density. In the aspect of the total duration time for selection, Select Ahead outperforms the 3D point cursor and has no significant difference compared to that of the 3D bubble cursor.