Tangible navigation and object manipulation in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
I3D '11 Symposium on Interactive 3D Graphics and Games
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Evaluating the efficiency of physical visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper, we explore the use of printed tangible props as input devices for scientific visualization. Three-dimensional printing technology is used to create a physical representation of data. The object is then used as a tangible input prop, which exactly matches the data. In addition, two-handed interaction with a stylus is performed on the prop without the use of buttons, instead relying on the detection of contact between the stylus and the prop through precise calibration and tracking. This allows the sense of touch to be harnessed to create a more efficient and natural interaction method for scientific visualizations in virtual and augmented reality. We explain the concept of tangible props and where it can be applied. We also consider the technical requirements of systems using such props. Finally, we present our example application, which uses printed tangible props for interactive measurement of marine coral data. The use of tangible props is found to improve the usability of the application.