A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Attention, Memory, and Wearable Interfaces
IEEE Pervasive Computing
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
FreeDigiter: A Contact-Free Device for Gesture Control
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
Methods for Interrupting a Wearable Computer User
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
A Study on Users' Preference on Interruption When Using Wearable Computers and Head Mounted Displays
PERCOM '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications
Foreground and background interaction with sensor-enhanced mobile devices
ACM Transactions on Computer-Human Interaction (TOCHI)
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Designing a Wearable User Interface for Hands-free Interaction in Maintenance Applications
PERCOMW '06 Proceedings of the 4th annual IEEE international conference on Pervasive Computing and Communications Workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HotWire: an apparatus for simulating primary tasks in wearable computing
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Visualization of hand gestures for pervasive computing environments
Proceedings of the working conference on Advanced visual interfaces
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We present the results of an empirical study investigating the effect of visual feedback and body postures on gesture interaction techniques in a dual task setup found, for example, in wearable computing. The conducted experiment uses a novel apparatus called "Hot Wire" that allows retaining the properties of wearable computing even in laboratory environments. Visual feedback was found to impair user performance and caused users to be caught in an attention demanding closed feedback loop once presented in a head-mounted display. Even though continuous feedback was not necessary for gesture interaction, users were unable to ignore it and remain focused on the primary task. The design of an alternative gesture recognition method using a body-centric frame of reference instead of a conventional static one to improve usability, is shown to have an opposed impact both on the performance and subjective perception of users. The presence of novel devices in gesture interaction, such as data gloves, is found to be a major source of erroneous gesture recognition due to unpredictable user behavior. Our detailed result discussion provides guidelines for designing better gesture interaction.