An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
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In today's automotive industry there is an increasing demand for VR technology, because it provides the possibility to switch from cost and time intensiv physical mock up's (PMU) to digital mock up's (DMU). Furthermore the visualization and examination of simulation results is a very important aspect during the whole development cycle. Therefore tools are needed, which enable the users to work with DMU's, as well as simulation data sets in an efficient and intuitive way. In this paper we present the design of a VR user interface for evaluating simulation data sets. The design of the user interface is based on the basic interaction tasks (BIT's), introduced by Foley et. al.. This allows to generalize the results presented herein and to apply them to other domains.