CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Local tools: an alternative to tool palettes
Proceedings of the 9th annual ACM symposium on User interface software and technology
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tool-based interactive drawing environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Characterizing tool use in an interactive drawing environment
Proceedings of the 2nd international symposium on Smart graphics
When it gets more difficult, use both hands: exploring bimanual curve manipulation
GI '05 Proceedings of Graphics Interface 2005
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VoicePen: augmenting pen input with simultaneous non-linguisitic vocalization
Proceedings of the 9th international conference on Multimodal interfaces
AVI '08 Proceedings of the working conference on Advanced visual interfaces
LongPad: a touchpad using the entire area below the keyboard of a laptop computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper, we present a two-handed tool-based drawing environment based on the principles originally incorporated into the HabilisDraw interactive drawing system. These principles include persistent tools that embody intuitive aspects of their physical counterparts and an approach to interface learnability that capitalizes on the user's inherent ability to use tools both separately and in conjunction with other tools. In addition to these principles, the DiamondTouch variation of HabilisDraw (HabilisDraw DT) extends the physical-virtual tool correlation with bimanual input via the MERL DiamondTouch input device and a close adherence to the direct manipulation interaction model. This paper presents the HabilisDraw interface, explores the benefits of a desktop metaphor that closely mimics the behavior of two-dimensional tools and objects in a drawing environment, and argues for the applicability of the system's fundamental principles for improving interface usability in the future.