Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Proceedings of the 1997 symposium on Interactive 3D graphics
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The Development of a Virtual world for Learning Newtonian Mechanics
MHVR '94 Selected papers from the First International Conference on Hypermedia, Multimedia, and Virtual Reality: Models, Systems, and Applications
Virtual spring manipulators for particle steering in molecular dynamics on the responsive workbench
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Spring-based manipulation tools for virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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In this paper we present a different view of user interaction with virtual worlds. We start from the question: how can we bring more natural object behavior into virtual environments? Currently, objects in VR applications often behave in a very un-natural way. Incorporation of physical laws in the virtual environment, together with monitoring natural user actions and behavior is desirable.We present some principles of physically more realistic behavior of virtual objects and a set of user input techniques suitable for semi-immersive VR devices such as the Responsive Workbench. We introduce springs as a new tool for assisting direct manipulation of objects in VEs.