Proceedings of the 1997 symposium on Interactive 3D graphics
Physically-Based Manipulation on the Responsive Workbench
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Adding Force Display to a Stereoscopic Head-Tracked Projection Display
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Dynamics in interaction on the responsive workbench
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Virtual spring manipulators for particle steering in molecular dynamics on the responsive workbench
EGVE '02 Proceedings of the workshop on Virtual environments 2002
A spring model for whole-hand virtual grasping
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
IntenSelect: using dynamic object rating for assisting 3D object selection
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Hybrid interfaces in VEs: intent and interaction
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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In this paper we present new tools for user interaction with virtual worlds, to bring more natural behavior into the manipulation of objects in virtual environments. We present some principles of physically realistic behavior of virtual objects and a set of user input techniques suitable for semi-immersive VR devices such as the Responsive Workbench. We introduce springs, spring-forks and spring-probes as new tools for assisting direct manipulation of objects in VEs. In this paper we focus on controlling rotational motions.