Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
Findings from observational studies of collaborative work
Computer-supported cooperative work and groupware
Groupwork close up: a comparison of the group design process with and without a simple group editor
ACM Transactions on Information Systems (TOIS)
A forum for supporting interactive presentations to distributed audiences
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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Proceedings of the Sixth European conference on Computer supported cooperative work
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ACM Transactions on Information Systems (TOIS)
Design of a virtual auditorium
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
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IEEE Pervasive Computing
Videography for telepresentations
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CASCON '03 Proceedings of the 2003 conference of the Centre for Advanced Studies on Collaborative research
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ACM Transactions on Computer-Human Interaction (TOCHI)
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Enhancing interactivity in webcasts with VoIP
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Human-Computer Interaction
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Human-Computer Interaction
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Human-Computer Interaction
PowerPoint Multimedia Presentations in Computer Science Education: What Do Users Need?
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Webcasting made interactive: integrating real-time videoconferencing in distributed learning spaces
Proceedings of the 2007 conference on Human interface: Part II
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This paper presents an observational study of face-to-face university classrooms and provides preliminary design principles for improving interactivity in "webcast" presentations. Despite the fact that participation and interaction patterns appear to depend heavily on presentation style and class size, useful patterns were observed and analyzed. Design principles presented include the need to support rapid changes in floor control, multiple types of presentation technologies, and the subtleties of awareness between the audience and presenter.