Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A tone mapping algorithm for high contrast images
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Evolution strategies –A comprehensive introduction
Natural Computing: an international journal
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Evolution Strategies with Subjective Selection
PPSN IV Proceedings of the 4th International Conference on Parallel Problem Solving from Nature
Perceptual evaluation of tone mapping operators
ACM SIGGRAPH 2003 Sketches & Applications
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Dynamic Range Reduction Inspired by Photoreceptor Physiology
IEEE Transactions on Visualization and Computer Graphics
Evaluation of tone mapping operators using a High Dynamic Range display
ACM SIGGRAPH 2005 Papers
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Evaluating HDR rendering algorithms
ACM Transactions on Applied Perception (TAP)
Picbreeder: evolving pictures collaboratively online
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On interactive evolution strategies
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
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Tone mapping is a computational task of significance in the context of displaying high dynamic range images on low dynamic range devices. While a number of tone mapping algorithms have been proposed and are in common use, there is no single operator that yields optimal results under all conditions. Moreover, obtaining satisfactory mappings often requires the manual tweaking of parameters. This paper proposes interactive evolution as a computational tool for tone mapping. An evolution strategy that blends the results from several tone mapping operators while at the same time adapting their parameters is found to yield promising results with little effort required of the user.