CommonSurfaceShader revisited: improvements and experiences

  • Authors:
  • Karsten Schwenk;Yvonne Jung;Gerrit Voß;Timo Sturm;Johannes Behr

  • Affiliations:
  • Fraunhofer IGD;Fraunhofer IGD;Fraunhofer IDM@NTU, NTU Singapore;Fraunhofer IGD;Fraunhofer IGD

  • Venue:
  • Proceedings of the 17th International Conference on 3D Web Technology
  • Year:
  • 2012

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Abstract

We present an improved version of the CommonSurfaceShader node, a modern declarative surface shader for X3D. The new version is better suited for physically-based rendering, has support for anisotropic surfaces, and overcomes some of the limitations the original design had for layered materials. We also present a general discussion of how the node performed in practice.