A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An anisotropic phong BRDF model
Journal of Graphics Tools
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
X3DOM: a DOM-based HTML5/X3D integration model
Proceedings of the 14th International Conference on 3D Web Technology
A modern declarative surface shader for X3D
Proceedings of the 15th International Conference on Web 3D Technology
Proceedings of the 18th International Conference on 3D Web Technology
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We present an improved version of the CommonSurfaceShader node, a modern declarative surface shader for X3D. The new version is better suited for physically-based rendering, has support for anisotropic surfaces, and overcomes some of the limitations the original design had for layered materials. We also present a general discussion of how the node performed in practice.