Digital Weaving, Part 2

  • Authors:
  • Andrew Glassner

  • Affiliations:
  • -

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2003

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Abstract

The process of weaving is a great model for making beautiful patterns. The basic ideas are conceptually simple, and the resulting fabrics can be lovely to see. In Part 1 of this series I talked about the basics of looms and drafts, and I showed how to model the basic weaving process mathematically. I also showed a few examples from my digital loom, which implements those ideas. This time I talk about how we can run the weaving process backward and deduce the draft from a fabric sample. I also discuss a language that helps us create and explore complex woven patterns.