A game loop architecture for the GPU used as a math coprocessor in real-time applications
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Smart composition of game objects using dependency injection
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
A special-purpose architecture for solving the breakpoint median problem
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
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This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general-purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.