Parallel processing between GPU and CPU: Concepts in a game architecture

  • Authors:
  • Marcelo Panaro de Moraes Zamith;Esteban W. G. Clua;Aura Conci;Anselmo Montenegro;Paulo A. Pagliosa;Luis Valente

  • Affiliations:
  • Universidade Federal Fluminense, Brazil;Universidade Federal Fluminense, Brazil;Universidade Federal Fluminense, Brazil;Universidade Federal Fluminense, Brazil;Universidade Federal de Mato Grosso do Sul, Brazil;PUC-Rio, Brazil

  • Venue:
  • CGIV '07 Proceedings of the Computer Graphics, Imaging and Visualisation
  • Year:
  • 2007

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Abstract

This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general-purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.