Learning recursion as a concept and as a programming technique
SIGCSE '88 Proceedings of the nineteenth SIGCSE technical symposium on Computer science education
Who, What, and How: A Survey of Informal and Professional Web Developers
VLHCC '05 Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing
Graphic designers who program as informal computer science learners
Proceedings of the second international workshop on Computing education research
Community-Based Scaffolding to Promote End-User Learning
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computing students learning computing informally
Proceedings of the 10th Koli Calling International Conference on Computing Education Research
ScriptABLE: supporting informal learning with cases
Proceedings of the seventh international workshop on Computing education research
Following a thread: knitting patterns and program tracing
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Exploring hypotheses about media computation
Proceedings of the ninth annual international ACM conference on International computing education research
Hi-index | 0.00 |
Previous studies of end-user programmers have indicated a reliance on related examples for learning. Accordingly, we analyzed the projects contained in an online community with respect to their use of introductory computing constructs. In general, the projects resemble those of novice programmers, implying the opportunity for supporting additional learning. Project authors' attention to matters of intellectual property may also directly impact other end-users' willingness to learn.