Interfacing thought: cognitive aspects of human-computer interaction
Playfulness and computers at work
Playfulness and computers at work
Effectiveness of end-user debugging software features: are there gender issues?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tinkering and gender in end-user programmers' debugging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Minimizing the Impact of Change on User Productivity
WISE '08 Proceedings of the 2008 international workshops on Web Information Systems Engineering
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Several research efforts have developed new tools to help end users create effective software. End users will gain benefits from these new tools if they actually adopt and use the systems' features. Most users are likely to be driven by job productivity; thus, they tend to use known features to complete a task rather than taking time to learn to use new features which could more effectively handle the task [3]. This research proposes to investigate what motivates end users to use new features. Particularly, it focuses on end users' intrinsic motivation. Intrinsic motivation is an internal drive to perform an activity for the sake of enjoyment of the activity itself [5]. Users with intrinsic motivation enjoy exploring and using the new features. Evidence shows that intrinsic motivation can impact users' software adoption better than extrinsic motivation. For example, game-based software training, which was more interesting and enjoyable, enhanced users' perceived ease of use and intention to use the software more than traditional lecture-based training [10]. Workplace applications can also be intrinsically motivating. Users who used a menu-based word processing application had greater intrinsic motivation than those using a command-based application [8].