Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Algorithms for Graphics and Imag
Algorithms for Graphics and Imag
Geometric Principles and Procedures for Computer Graphic Applications
Geometric Principles and Procedures for Computer Graphic Applications
Interactive Computer Graphics: Data Structures, Algorithms, Languages
Interactive Computer Graphics: Data Structures, Algorithms, Languages
Computational Geometry for Design and Manufacture
Computational Geometry for Design and Manufacture
Robot Manipulators: Mathematics, Programming, and Control
Robot Manipulators: Mathematics, Programming, and Control
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This paper presents a more efficient method for iterated rotation in three dimensions where multiple points are being rotated by multiple angles about the same axis, as would he done in robotic simulation or computer graphic animation. General axes that do not necessarily pass through the origin and multiple composed rotations are also handled. The algorithm is numerically well conditioned for all axis directions.