Creating visceral personal and social interactions in mediated spaces
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the 1st international conference on Tangible and embedded interaction
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Leather and felt, as tangible interface materials, foster a unique user experience of empathy, heightened curiosity and intuitive communication. Demonstrated by way of a hand held device---the Critter---made of felt and leather, this work develops a language of tactile and visual communication based on the materials and form. By focusing on the relationship between the user and the object, the Critter becomes a foundation for open-ended interaction and user-defined functionality.