Interactive smart character in a shooting game

  • Authors:
  • Chun-Chieh Chen;Tsai-Yen Li

  • Affiliations:
  • National Chengchi University;National Chengchi University

  • Venue:
  • Proceedings of the 2007 ACM symposium on Virtual reality software and technology
  • Year:
  • 2007

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Abstract

Interactivity is a critical issue in designing a good game or similar virtual environments. As the computer hardware is continuously improved, more computing power can be invested in interactivity in addition to graphics rendering. For games with virtual characters, how a character interact with a user is usually specified at design time according to a given scene. Consequently, the characters in a game usually can only display canned motions at designated locations of a scene. After several runs of practice, the user may easily get bored because these actions become predictable. Therefore, it is highly desirable to have a smarter character that can plan its motions according to the inputs from the user as well as other constraints from the environments.