A multi-national study of attitudes about mobile phone use in social settings
International Journal of Mobile Communications
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Useful, Social and Enjoyable: Mobile Phone Adoption by Older People
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Expert Systems with Applications: An International Journal
A comparison of adoption models for new mobile media services between high- and low-motive groups
International Journal of Mobile Communications
An empirical analysis on consumer adoption of mobile phone and mobile content in Korea
International Journal of Mobile Communications
Factors influencing the user acceptance of digital home services
Telecommunications Policy
Determinants of self-report and system-captured measures of mobile Internet use intensity
Information Systems Frontiers
Gratifications for using CMC technologies: A comparison among SNS, IM, and e-mail
Computers in Human Behavior
Automatic Language Translation: An Enhancement to the Mobile Messaging Services
International Journal of Technology and Human Interaction
Mobile phone accessibility values for users with disabilities
International Journal of Mobile Communications
Determinates of Consumer Adoption Attitudes: An Empirical Study of Smart Home Services
International Journal of E-Adoption
When lifestyle becomes behavior: A closer look at the situational context of mobile communication
Telematics and Informatics
Young mobile users: Radical and individual - Not
Telematics and Informatics
An investigation of the smartphone user's in-game purchase intention
International Journal of Mobile Communications
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This study draws on the uses and gratifications framework to examine expanded use of a hybrid medium-the mobile phone-for mass communications and entertainment. Results of a telephone survey of 208 users show different motivations predict diverse uses of the mobile phone. Instrumental use motives drive the use of the mobile phone for news-seeking and Web-surfing. Further, the motive of pass time is significantly linked to playing video games via the mobile phone. In addition, the high-tech mobile phone enabled users to be more active: the more intensively people use mobile phones for voice calls, the more likely they will be to use mobile data services. Thus, the hybrid mobile phone bridges interpersonal and mass communication. Finally, younger users are more likely to use mobile phones for getting news and entertainment. Implications for the industry and recommendations for future research are discussed.