A survey of approaches to fault tolerant design of VOD servers: techniques, analysis and comparison
Parallel Computing - Special issues on applications: parallel data servers and applications
Incentives for sharing in peer-to-peer networks
Proceedings of the 3rd ACM conference on Electronic Commerce
Threshold-Based Dynamic Replication in Large-ScaleVideo-on-Demand Systems
Multimedia Tools and Applications
A reputation system for peer-to-peer networks
NOSSDAV '03 Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
Participation Incentive Mechanisms in Peer-to-Peer Subscription Systems
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 9 - Volume 9
A Game Theoretic Framework for Incentives in P2P Systems
P2P '03 Proceedings of the 3rd International Conference on Peer-to-Peer Computing
Robust incentive techniques for peer-to-peer networks
EC '04 Proceedings of the 5th ACM conference on Electronic commerce
A game theoretic approach to provide incentive and service differentiation in P2P networks
Proceedings of the joint international conference on Measurement and modeling of computer systems
Collaboration-aware peer-to-peer media streaming
Proceedings of the 12th annual ACM international conference on Multimedia
On the interaction of multiple overlay routing
Performance Evaluation - Performance 2005
COPACC: An Architecture of Cooperative Proxy-Client Caching System for On-Demand Media Streaming
IEEE Transactions on Parallel and Distributed Systems
Incentive and service differentiation in P2P networks: a game theoretic approach
IEEE/ACM Transactions on Networking (TON)
To play or to control: a game-based control-theoretic approach to peer-to-peer incentive engineering
IWQoS'03 Proceedings of the 11th international conference on Quality of service
COPACC: a cooperative proxy-client caching system for on-demand media streaming
NETWORKING'05 Proceedings of the 4th IFIP-TC6 international conference on Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; Mobile and Wireless Communication Systems
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Network entities cooperating together can improve system performance of media streaming. In this paper, we address the “incentive issue” of a cooperative proxy caching system and how to motivate each proxy to provide cache space to the system. To encourage proxies to participate, we propose a “revenue-rewarding scheme” to credit the cooperative proxies according to the resources they contribute. A game-theoretic model is used to analyze the interactions among proxies under the revenue-rewarding scheme. We propose two cooperative game settings that lead to optimal situations. In particular, (1) We propose a distributed incentive framework for peers to participate in resource contribution for media streaming; (2) Proxies are encouraged to cooperate under the revenue-rewarding scheme; (3) Profit and social welfare are maximized in these cooperative games; and (4) Cost-effective resource allocation is achieved in these cooperative games. Large scale simulation is carried out to validate and verify the merits of our proposed incentive schemes.