Data networks
Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
A scalable content-addressable network
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Incentives for sharing in peer-to-peer networks
Proceedings of the 3rd ACM conference on Electronic Commerce
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Tapestry: An Infrastructure for Fault-tolerant Wide-area Location and
Tapestry: An Infrastructure for Fault-tolerant Wide-area Location and
Iterative combinatorial auctions: achieving economic and computational efficiency
Iterative combinatorial auctions: achieving economic and computational efficiency
To play or to control: a game-based control-theoretic approach to peer-to-peer incentive engineering
IWQoS'03 Proceedings of the 11th international conference on Quality of service
Fundamental design issues for the future Internet
IEEE Journal on Selected Areas in Communications
Reputation-based policies that provide the right incentives in peer-to-peer environments
Computer Networks: The International Journal of Computer and Telecommunications Networking - Management in peer-to-peer systems
Performance of peer-to-peer networks: service capacity and role of resource sharing policies
Performance Evaluation - P2P computing systems
Resource management and organization in CROWN grid
InfoScale '06 Proceedings of the 1st international conference on Scalable information systems
A coordinate-based approach for exploiting temporal-spatial diversity in wireless mesh networks
Proceedings of the 12th annual international conference on Mobile computing and networking
COPACC: An Architecture of Cooperative Proxy-Client Caching System for On-Demand Media Streaming
IEEE Transactions on Parallel and Distributed Systems
Automatic grid assembly by promoting collaboration in peer-to-peer grids
Journal of Parallel and Distributed Computing
Stochastic analysis of file-swarming systems
Performance Evaluation
Design of a peer-to-peer system for optimized content replication
Computer Communications
On the Access Pricing and Network Scaling Issues of Wireless Mesh Networks
IEEE Transactions on Computers
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
IEEE Transactions on Mobile Computing
INCA: qualitative reference framework for incentive mechanisms in P2P networks
International Journal of Computer Applications in Technology
Nash equilibria in bandwidth allocation for non-cooperative peer-to-peer networks
Journal of Systems Architecture: the EUROMICRO Journal
A new resource selection approach based on reputation driven Min-min algorithm in the grid economy
CHINA HPC '07 Proceedings of the 2007 Asian technology information program's (ATIP's) 3rd workshop on High performance computing in China: solution approaches to impediments for high performance computing
Mathematical modeling of incentive policies in p2p systems
Proceedings of the 3rd international workshop on Economics of networked systems
A Fair Utility Function for Incentive Mechanism against Free-Riding in Peer-to-Peer Networks
NEW2AN '08 / ruSMART '08 Proceedings of the 8th international conference, NEW2AN and 1st Russian Conference on Smart Spaces, ruSMART on Next Generation Teletraffic and Wired/Wireless Advanced Networking
Distribution fairness in Internet-scale networks
ACM Transactions on Internet Technology (TOIT)
Trading in risk: using markets to improve access control
Proceedings of the 2008 workshop on New security paradigms
Fair and distributed peer-to-peer allocation of a common, refillable resource
Journal of Parallel and Distributed Computing
Stability of ALM Tree with selfish receivers: A simulation study
Computer Communications
Reputation-based policies that provide the right incentives in peer-to-peer environments
Computer Networks: The International Journal of Computer and Telecommunications Networking - Management in peer-to-peer systems
Defending against buffer map cheating in DONet-like P2P streaming
IEEE Transactions on Multimedia - Special section on communities and media computing
A game-theoretical approach to incentive design in collaborative intrusion detection network
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
A simple reputation model for BitTorrent-like incentives
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
QoS guarantee for multimedia traffic in smart homes
Multimedia Tools and Applications
ICA3PP'07 Proceedings of the 7th international conference on Algorithms and architectures for parallel processing
Cooperation via contracts: stability and algorithms
INFOCOM'10 Proceedings of the 29th conference on Information communications
Peer-assisted online games with social reciprocity
Proceedings of the Nineteenth International Workshop on Quality of Service
Peer-assisted texture streaming in metaverses
MM '11 Proceedings of the 19th ACM international conference on Multimedia
A game-theoretic analysis of cooperation in anonymity networks
POST'12 Proceedings of the First international conference on Principles of Security and Trust
A novel dynamic pricing scheme for contributing peers in the VoD system
Multimedia Tools and Applications
A mathematical framework for analyzing adaptive incentive protocols in P2P networks
IEEE/ACM Transactions on Networking (TON)
An efficient incentive scheme with a distributed authority infrastructure in peer-to-peer networks
Journal of Parallel and Distributed Computing
Game theory meets network security and privacy
ACM Computing Surveys (CSUR)
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Traditional peer-to-peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can obtain services without themselves contributing any information or service to a P2P community. This leads to the "free-riding" and "tragedy of the commons" problems, in which the majority of information requests are directed towards a small number of P2P nodes willing to share their resources. The objective of this work is to enable service differentiation in a P2P network based on the amount of services each node has provided to its community, thereby encouraging all network nodes to share resources. We first introduce a resource distribution mechanism between all information sharing nodes. The mechanism is driven by a distributed algorithm which has linear time complexity and guarantees Pareto-optimal resource allocation. Besides giving incentive, the mechanism distributes resources in a way that increases the aggregate utility of the whole network. Second, we model the whole resource request and distribution process as a competition game between the competing nodes. We show that this game has a Nash equilibrium and is collusion-proof. To realize the game, we propose a protocol in which all competing nodes interact with the information providing node to reach Nash equilibrium in a dynamic and efficient manner. Experimental results are reported to illustrate that the protocol achieves its service differentiation objective and can induce productive information sharing by rational network nodes. Finally, we show that our protocol can properly adapt to different node arrival and departure events, and to different forms of network congestion.