Computational geometry: an introduction
Computational geometry: an introduction
Approximation algorithms for shortest path motion planning
STOC '87 Proceedings of the nineteenth annual ACM symposium on Theory of computing
Handbook of discrete and computational geometry
An Optimal Algorithm for Euclidean Shortest Paths in the Plane
SIAM Journal on Computing
New results on shortest paths in three dimensions
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
Approximate shortest paths in simple polyhedra
DGCI'11 Proceedings of the 16th IAPR international conference on Discrete geometry for computer imagery
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We consider the problem of computing shortest paths in three-dimensions in the presence of a single-obstacle polyhedral terrain, and present a new algorithm that for any p=1, computes a (c+@e)-approximation to the L"p-shortest path above a polyhedral terrain in O(n@elognloglogn) time and O(nlogn) space, where n is the number of vertices of the terrain, and c=2^(^p^-^1^)^/^p. This leads to a FPTAS for the problem in L"1 metric, a (2+@e)-factor approximation algorithm in Euclidean space, and a 2-approximation algorithm in the general L"p metric.