Bridging the gap: balancing faculty expectations and student realities in computer gaming courses

  • Authors:
  • Christopher Egert;Stephen Jacobs;Andrew Phelps

  • Affiliations:
  • Rochester Institute of Technology;Rochester Institute of Technology;Rochester Institute of Technology

  • Venue:
  • Future Play '07 Proceedings of the 2007 conference on Future Play
  • Year:
  • 2007

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Abstract

As game design and game development emerges as an academic discipline, it is important for programs to balance the technical and creative aspects of the curriculum. Students must be exposed to both the technical and content creation experiences that define the field, and also be exposed to critical areas such as games and media history, games analysis, literature, media study, and psychology. Furthermore, students must understand the ramifications of cultural and societal factors as they intersect games and entertainment technology. In this paper, the authors examine how a technically focused game program can provide students with a broader exposure to the world of game development. In particular, the authors will discuss where their treatment succeeded and failed, and how the curriculum has evolved over several offerings.