Watch-and-comment as a paradigm toward ubiquitous interactive video editing
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the 8th international interactive conference on Interactive TV&Video
Un espace de caractérisation de la télécommande dans le contexte de la télévision interactive
23rd French Speaking Conference on Human-Computer Interaction
Surround vision --- a hand-held screen for accessing peripheral content around a main screen
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Proceedings of the 10th European conference on Interactive tv and video
New technology@home: impacts on usage behavior and social structures
Proceedings of the 10th European conference on Interactive tv and video
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-line GUI: minimized graphic user interface for interactive TV
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Interacting with digital media is at the epicentre of every household. In recent years Interactive Television (iTV) has become a household technology on a global scale. However, iTV is still a new technology in the early stages of its evolution. Our previous research looked at how everyday users of iTV feel about the interactive part of iTV. In a series of studies we investigated how people use iTV services; their likes, dislikes, preferences and opinions. We then developed a second screen-based prototype device in response to these findings and tested it with iTV users in their own homes. This is a work in progress paper that outlines the work carried previously in the area of controlling interactive Television via a second screen. The positive user responses led us to extend the scope of our previous research to look into other related areas such as barriers to digital interactive media and personalisation of digital interactive media at home. The paper is organised into three sections. The first section presents the main aims and objectives of our previous and current research work. The second section provides an outline of our previous research methodology, prototype systems and results. The third section provides the reader with information on the progress of our research endeavours up-to-date and discusses some of the main findings of the first user study conducted thus far.