Convex hull covering of polygonal scenes for accurate collision detection in games
GI '08 Proceedings of graphics interface 2008
A hierarchical segmentation of articulated bodies
SGP '08 Proceedings of the Symposium on Geometry Processing
Learning 3D mesh segmentation and labeling
ACM SIGGRAPH 2010 papers
Data-driven suggestions for creativity support in 3D modeling
ACM SIGGRAPH Asia 2010 papers
Style-content separation by anisotropic part scales
ACM SIGGRAPH Asia 2010 papers
Probabilistic reasoning for assembly-based 3D modeling
ACM SIGGRAPH 2011 papers
Photo-inspired model-driven 3D object modeling
ACM SIGGRAPH 2011 papers
Joint shape segmentation with linear programming
Proceedings of the 2011 SIGGRAPH Asia Conference
Inference-based procedural modeling of solids
Computer-Aided Design
A probabilistic model for component-based shape synthesis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fit and diverse: set evolution for inspiring 3D shape galleries
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
Computer Graphics Forum
Co-Segmentation of 3D Shapes via Subspace Clustering
Computer Graphics Forum
Co-abstraction of shape collections
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Field-guided registration for feature-conforming shape composition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
RigMesh: automatic rigging for part-based shape modeling and deformation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Unsupervised co-segmentation for 3D shapes using iterative multi-label optimization
Computer-Aided Design
3D Diff: an interactive approach to mesh differencing and conflict resolution
SIGGRAPH Asia 2012 Technical Briefs
Co-hierarchical analysis of shape structures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Co-segmentation of 3D shapes via multi-view spectral clustering
The Visual Computer: International Journal of Computer Graphics
Reshuffle-based interior scene synthesis
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Weak convex decomposition by lines-of-sight
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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Following the increasing demand to make the creation and manipulation of 3D geometry simpler and more accessible, we introduce a modeling approach that allows even novice users to create sophisticated models in minutes. Our approach is based on the observation that in many modeling settings users create models which belong to a small set of model classes, such as humans or quadrupeds. The models within each class typically share a common component structure. Following this observation, we introduce a modeling system which utilizes this common component structure allowing users to create new models by shuffling interchangeable components between existing models. To enable shuffling, we develop a method for computing a compatible segmentation of input models into meaningful, interchangeable components. Using this segmentation our system lets users create new models with a few mouse clicks, in a fraction of the time required by previous composition techniques. We demonstrate that the shuffling paradigm allows for easy and fast creation of a rich geometric content.