Digital Games Target Social Change

  • Authors:
  • Keri Schreiner

  • Affiliations:
  • Freelance Writer

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2008

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Abstract

The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. However, given the cost of creating a digital game—which can creep past $10 million in some cases—and the as-yet-to-appear killer app, the possibilities remain dogged by challenges.