Extensive Evaluation of Using a Game Project in a Software Architecture Course
ACM Transactions on Computing Education (TOCE)
On Context Modelling in Systems and Applications Development
Proceedings of the 2011 conference on Information Modelling and Knowledge Bases XXII
Of code and context: collaboration between developers and translators
Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering
Empirically researching development of international software
Proceedings of the 34th International Conference on Software Engineering
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Imagine that you're a software developer working on a video game. One morning, your boss comes in and says, "Make sure the new game is fun or we're all out of a job! Our last game just got savaged by the reviewers!" Now, what can you as a developer do to help make this happen? Like a movie director instructing the technical crew on implementing nuanced set design, lighting, sound, and acting, a game development team must work together to implement the game designer's vision. We introduced emotional requirements to assist game developers with this task. Just as with functional requirements, emotional requirements have attributes that you must describe and model, and those attributes sometimes require careful balancing.