Fast color-space decomposition based environment matting

  • Authors:
  • Biswarup Choudhury;Deepali Singla;Sharat Chandran

  • Affiliations:
  • IIT Bombay;Vision, Graphics and Imaging Laboratory, IIT, Bombay;Vision, Graphics and Imaging Laboratory, IIT, Bombay

  • Venue:
  • Proceedings of the 2008 symposium on Interactive 3D graphics and games
  • Year:
  • 2008

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Abstract

In the literature, environment matting (EM) refers to the complex process of discovering how light in an environment interacts with an object; notably, it may transfer through a transparent object, and undergo scattering. Modeling the 3D geometry, and the index of refraction, of non-uniformly optically active substances is intractable; therefore image-based frameworks are useful. The most convincing techniques use a large number of (monochrome, or two-tone) probing images to extract the matte. In this paper, we provide an efficient EM technique, for purely refractive/reflective objects, which uses multiple colors as cues, and use a holistic color cube as the environment (instead of repeatedly solving the problem for five sidedrops and one backdrop.)