Color-Encoded Structured Light for Rapid Active Ranging
IEEE Transactions on Pattern Analysis and Machine Intelligence
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
New models and methods for matting and compositing
New models and methods for matting and compositing
VirtualStudio2Go: digital video composition for real environments
ACM SIGGRAPH Asia 2008 papers
Real-time droplet modeling using color-space environment matting
SIGGRAPH '09: Posters
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In the literature, environment matting (EM) refers to the complex process of discovering how light in an environment interacts with an object; notably, it may transfer through a transparent object, and undergo scattering. Modeling the 3D geometry, and the index of refraction, of non-uniformly optically active substances is intractable; therefore image-based frameworks are useful. The most convincing techniques use a large number of (monochrome, or two-tone) probing images to extract the matte. In this paper, we provide an efficient EM technique, for purely refractive/reflective objects, which uses multiple colors as cues, and use a holistic color cube as the environment (instead of repeatedly solving the problem for five sidedrops and one backdrop.)