Component-based development for enterprise systems: applying the SELECT perspective
Component-based development for enterprise systems: applying the SELECT perspective
The Rational Unified Process: An Introduction, Second Edition
The Rational Unified Process: An Introduction, Second Edition
Theory of Modeling and Simulation
Theory of Modeling and Simulation
Practical Object-oriented Design with UML
Practical Object-oriented Design with UML
Timed i/o test sequences for discrete event model verification
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
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CBD (Component Based Development) methodology is a cost effective software development paradigm in which encapsulated software modules are assembled via interface to perform required functions. The CBD process directly applicable to general software development projects in conjunction with UML (Unified Modeling Language) based OOD (object-oriented development) methodology. However, special projects, such as war game simulators development, may not directly employ the OOD methodology within the process due to limitation in modeling power for war game components as discrete event systems. This paper presents employment of DEVS (Discrete Event Systems Specification) methodology for development of war game simulators using the CBD process. Embedment of the DEVS methodology is not replacement, but complement of the UML-based OOD methodology. Case study for development of a war game simulator using the DEVS embedded CBD process will be discussed.