Embedding DEVS methodology in CBD process for development of war game simulators

  • Authors:
  • Jung H. Kim;Tag G. Kim;JinLip. Jeong

  • Affiliations:
  • KAIST, Daejeon, Korea;KAIST, Daejeon, Korea;Rebublic of Korea Marine Corps, Pohang, Korea

  • Venue:
  • Proceedings of the 2007 Summer Computer Simulation Conference
  • Year:
  • 2007

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Abstract

CBD (Component Based Development) methodology is a cost effective software development paradigm in which encapsulated software modules are assembled via interface to perform required functions. The CBD process directly applicable to general software development projects in conjunction with UML (Unified Modeling Language) based OOD (object-oriented development) methodology. However, special projects, such as war game simulators development, may not directly employ the OOD methodology within the process due to limitation in modeling power for war game components as discrete event systems. This paper presents employment of DEVS (Discrete Event Systems Specification) methodology for development of war game simulators using the CBD process. Embedment of the DEVS methodology is not replacement, but complement of the UML-based OOD methodology. Case study for development of a war game simulator using the DEVS embedded CBD process will be discussed.