Designing the user interface (videotape)
Designing the user interface (videotape)
Computer-mediated activity: functional organs in social and developmental contexts
Context and consciousness
Scandinavian Journal of Information Systems - Special issue on information technology in human activity
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
An activity theory approach to affordance
Proceedings of the second Nordic conference on Human-computer interaction
Supporting the Development of Transparent Interaction
EWCHI '95 Selected papers from the 5th International Conference on Human-Computer Interaction
A comparative study of map use
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Cooperation in massively distributed information spaces
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
An instrumental paradigm for ubiquitous interaction
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
VIGO: instrumental interaction in multi-surface environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Utilization of pervasive IT compromised?: understanding the adoption and use of a cross media system
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
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Motivation -- Ubiquitous computing places the user in dynamic configurations of technology. As a result, learning in use has new complexities. Research approach -- We develop concepts to understand and design for learning in ubiquitous settings based on empirical examples and a foundation in activity theory. Findings/Design -- Specifically, we point to core concepts: Quality of an action; functional organs; and routines and strategies as being pivotal in analysing and designing for learning in ubiquitous settings. Research limitations/Implications -- The concepts will ultimately need to be evaluated in use by ourselves and others Originality/Value -- Our approach moves beyond understanding and designing one-off interfaces. Take away message -- We argue that by focusing on general, high-quality routines we can better support learning in dynamically changing webs of technology.