Kasparov versus deep blue: computer chess comes of age
Kasparov versus deep blue: computer chess comes of age
Bayesian Networks and Decision Graphs
Bayesian Networks and Decision Graphs
An efficient algorithm for finding the M most probable configurationsin probabilistic expert systems
Statistics and Computing
Empirical analysis of an on-line adaptive system using a mixture of Bayesian networks
Information Sciences: an International Journal
Tree pruning for new search techniques in computer games
Advances in Artificial Intelligence
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In this paper, we introduce a chess program able to adapt its game strategy to its opponent, as well as to adapt the evaluation function that guides the search process according to its playing experience. The adaptive and learning abilities have been implemented through Bayesian networks. We show how the program learns through an experiment consisting on a series of games that point out that the results improve after the learning stage.