Software engineering: a practitioner's approach (2nd ed.)
Software engineering: a practitioner's approach (2nd ed.)
Practical software metrics for project management and process improvement
Practical software metrics for project management and process improvement
Software testing in the real world: improving the process
Software testing in the real world: improving the process
Usability Engineering
Art of Software Testing
Proceedings of the 2008 symposium on Eye tracking research & applications
Usability testing with total-effort metrics
ESEM '09 Proceedings of the 2009 3rd International Symposium on Empirical Software Engineering and Measurement
Using designer's effort for user interface evaluation
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Feature modeling tools: evaluation and lessons learned
ER'11 Proceedings of the 30th international conference on Advances in conceptual modeling: recent developments and new directions
2D Linear oculomotor plant mathematical model: Verification and biometric applications
ACM Transactions on Applied Perception (TAP)
Evaluating the perceived and estimated quality in use of Web 2.0 applications
Journal of Systems and Software
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The hypothesis of this research is that usability relates to the physical effort that is required in order to use software in the accomplishment of interactive tasks. Implications of this hypothesis are significant since effort is an objective quantity that can be measured efficiently in a relatively non-expensive and non-invasive fashion. Based on this hypothesis, this work proposes metrics for measuring operability, learnability, and understandability. Usability testing is an essential element of a robust validation process. Nevertheless, evaluating software usability is an expensive and time consuming activity, frustrating both developers and managers. Developers are frustrated because it is a critical part of their work; yet, they do not have solid information on how to address it. Managerial frustration lies in the fact that correcting usability defects is an iterative process, and the amount of preparation required can significantly delay a project. Hence, wider utilization of usability testing requires reducing the cost and simplifying the approach. This paper proposes a framework for measuring effort and using the effort measurements to assess usability. The framework has two main components: One bases effort on keystrokes and mouse usage; the second uses a model of the eye muscles along with eye-movement tracking to estimate eye effort. The two components are independent, but they could be used in tandem. Tracking time and effort may not be as precise an evaluation of usability. Nevertheless, it can provide a good screening tool to reduce development cost.